Workaround may be to copy'n'paste each layer separately but that's quite some work, especially as the layers need to be aligned again after pasting. But I couldn't find a way to copy a multi layered house in one action. It also depends on which layer is active while pasting. It seems like the height over ground or the layer property is not saved correctly. However I have already a problem that the copied house is not correct anymore. For mirroring I want to use the advanced plugin. Now I want to see the effects and lighting with surrounding houses which are the same or mirrored. This topic has been viewed 6949 times and has 11 Thread Status: Active Total posts in this thread: 12 Still a clear see-through glass.Sweet Home 3D Forum Category: Help Forum: Features use and tips Thread: Copy'n'paste multi layer house Strange, the opacity (0.99) is obvious in the 3d viewer, but it seems to make little to no difference when taking a picture with a 30% light source behind it. Last edit by coldcomfort at Aug 16, 2022, 3:29:34 PM] I'll have to tackle the light emitting model next, it should prove very useful. Kinda embarrassed i didn't think of the second solution myself. But be aware: SH3D zip reader may not have the capability to read the archives edited this way, and it may ignore any changes made without any warning, so don't try to do it this way. NOTE: some archive managers let you edit files within zip archives directly without having to extract and pack back again, so you may be tempted to do so. Don't include the parent folder itself, just all the files and folders inside.ġ0) import the furniture library in SH3D. Where xxxx is the material name you want to be light emitting ĩ) repack all the files as a zip, but be sure to change the extension from ".zip" to ".sh3f". I'm not sure how many 3D formats it can import, however SH3D is capable of importing many and to export as OBJ, so you can use it as a conversion tool if required.ġ) create your model using your favourite 3D modelling software, but be sure to assign a single material to the parts that have to emit light Ģ) OPTIONAL: convert the model to a format that the Furniture Library Editor can import ģ) launch the Furniture Library Editor, and import the model Ĥ) edit the imported object by setting all relevant attributes, be sure to set the size and the lights category Ħ) extract the library to a folder using any zip file extractor ħ) edit the PluginFurnitureCatalog.properties using a text editor, locate the block of lines related to the furniture (its' very easy if you have imported just one model into the library) and add the following line: I will detail the first method, since the second one has been described by PUYBARET on his post.įirst, download the Furniture Library Editor from the "Plug-ins and tools" section. It is quite trivial if you follow the steps. So you can create your object with any 3D modeling software, but then you have to make your hands dirty. You can choose any one of the above, but be warned that both require editing some files manually. So the light emitting material is not set in the OBJ file, so there is no way to import a OBJ file directly in SH3D and expect it contains a light source. in the furniture library that contains the object You can have multiple materials, but only one of your choice will emit light. If you wish to make a generic object light emitting, it is required that the object contains exactly one material that will emit light. You can use the transparent alternative following the steps described by Keet, however I'm going to explain how to create a light emitting shape for documentation purpose. If you are fine with a rectangle shaped light source, you can just import the LightShapes.sh3f library found on the first post. The explanation in the v7.0 thread is a little too esoteric for me. Or even without the light source, is it possible to make a translucent surface and control its opacity? More or less resembling a window with translucent glass. Not a punctiform source but something uniform that can be sized like any other object/texture. Is it possible to have a light-emitting surface? This topic has been viewed 3055 times and has 10 Thread Status: Active Total posts in this thread: 11 Sweet Home 3D Forum Category: Open discussions Forum: Sweet Home 3D bar Thread: Translucent
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